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Old Apr 16, 2007, 04:48 PM // 16:48   #181
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Quote:
Originally Posted by .Unanimous.
sure, but sins dont need to. They just deal their damage and leave.
That's why Warriors are better then sins.
Warriors put pressure and then spike and warriors are versetile.
Assassins are just 123456 and leave.
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Old Apr 16, 2007, 05:26 PM // 17:26   #182
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Originally Posted by Illuminator
That's why Warriors are better then sins.
Warriors put pressure and then spike and warriors are versetile.
Assassins are just 123456 and leave.
and thats bad...why? Sure assasins are 123456 and leave, wots rong with that? not that warriors arnt better, but THAT doesn't make warriors better, it just means they stay and fight while sins go in, spike and leave. It doesn't make either any better. It's like saying ele's are better than wariors because they stay back. Fighting styles doesn't make one class better than another.
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Old Apr 16, 2007, 05:33 PM // 17:33   #183
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Lets see... Why is their more warriors in gvg teams then assassin? Because they are versetile and can pressure and spike. Warrior > Assassin
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Old Apr 16, 2007, 07:28 PM // 19:28   #184
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Originally Posted by Illuminator
Lets see... Why is their more warriors in gvg teams then assassin? Because they are versetile and can pressure and spike. Warrior > Assassin
I never said sins were better than warriors. I simply said there's nothing wrong with their fighting style.
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Old Apr 16, 2007, 10:57 PM // 22:57   #185
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Quote:
Originally Posted by .Unanimous.
Firstly, i'm sick of these posts. Just because a dervish can run droks doesn't mean they are overpowered, Jesus. On bar with the assasin? learn your facts mate. Dervish aren't incredible, and they shouldn't be made worse. their AL is fine, it matches them. Enchantments are used for survivability but [email protected] overpowered. The guy you quoted was wrong in a number of things. Firstly enchant stripping is not easily survived with a dervish, wow if vital boonis ended you get a healed, so what? then if mystic regen/armor of sanctity is removed your open to all kinds of attacks, without recasting your VERY vulnerable. Dervish are perfectly balanced, and you lost all credibility in my mind when you said 'dervish souldn't be able to run droks because warriors find it hard.' Warriors aren't designed to run droks, no class is. They just happen to have side effects that help them to run. Big wow, When they desgin classes, they'renot thinking will it run droks well? they're thinking survivability, PvP usefullness and shit. SO learn your facts mate, it's not the People who play Dervishes fault that they happen to be good at running. That doesn't mean they should be put on the bar with assasin.
Secondly, 'Assassin = spike
Dervish = pressure
Warrior = spike + pressure'
Maybe you got your facts wrong.
Assasin = spike
Dervish = Pressure
Warrior = Pressure
Warriors hardly spike like sins do.
Rant over.
I knew about most of this sure no class was meant to run droks heck even a Monk can run droks with better healing.It is when you are sitting in beacons all you see is Dervs adverstising not 1 one single Warrior and i would like to do some running but with my Warrior as I made a few NF char and it takes way longer than i get through Prophecies.I have 2 of them btw one sword and one axe just like I have 2 Monks and do like the Ranger as well.

I wouldn't say that sins are boring as i am trying one out now and it good.I would go far as to say in Nf a single Sin with good protection and having a Necro use insidouse parasite could take Shiro out alone

Warriors can do spike damage as well and very good at that they are.
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Old Apr 17, 2007, 04:20 AM // 04:20   #186
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A sin who spikes at the beginning of the game and does so afterwards on recharge will be predictable. Although you may deal the most damage possible on your character (and this is inferior to, say, a Warrior or a Dervish), you will actually be achieving less kills, and overall less efficiency due to you not utilizing your ability to spike when it is most effective. Furthermore, an Assassin doesn't do anything inbetween those spikes, as said before. Although this doesn't seem much, the applied pressure by C-Space is a threat that needs to be dealt with.

Anyway, back to the Dervish...sometimes many builds don't require tons and tons of Enchantments to work.
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Old Apr 17, 2007, 09:48 AM // 09:48   #187
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ok heres the deal for me. (because this conversation has been 3 days long lol)

Assasins. I've started one out, level 15 atm. He's good. I can deal decent spikes and keep myself alive with things like 'shadows refuge' which are ok spells. Sins i find are fine. They deal spikes, and CAN keep themselves alive (to an extent.) I don't him as efficient as my dervish or my warrior (at all) but he's fun to play and generaly a good class.

Quote:
Dervish...sometimes many builds don't require tons and tons of enchantments to work
If this is targeted at me, i dont remember saying anything against the dervish.
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Old Apr 17, 2007, 11:01 AM // 11:01   #188
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Lol u sed it rite here
Quote:
Firstly, i'm sick of these posts. Just because a dervish can run droks doesn't mean they are overpowered, Jesus. On bar with the assasin? learn your facts mate. Dervish aren't incredible, and they shouldn't be made worse. their AL is fine, it matches them. Enchantments are used for survivability but [email protected] overpowered. The guy you quoted was wrong in a number of things. Firstly enchant stripping is not easily survived with a dervish, wow if vital boonis ended you get a healed, so what? then if mystic regen/armor of sanctity is removed your open to all kinds of attacks, without recasting your VERY vulnerable. Dervish are perfectly balanced, and you lost all credibility in my mind when you said 'dervish souldn't be able to run droks because warriors find it hard.' Warriors aren't designed to run droks, no class is. They just happen to have side effects that help them to run. Big wow, When they desgin classes, they'renot thinking will it run droks well? they're thinking survivability, PvP usefullness and shit. SO learn your facts mate, it's not the People who play Dervishes fault that they happen to be good at running. That doesn't mean they should be put on the bar with assasin.
Secondly, 'Assassin = spike
Dervish = pressure
Warrior = spike + pressure'
Maybe you got your facts wrong.
Assasin = spike
Dervish = Pressure
Warrior = Pressure
Warriors hardly spike like sins do.
Rant over
To be honest I like sins, in fact i brought factions last week im tryin out sins. (this is so tht i dun offend u) but i cannot agree wif u xactly bout wht u sed on dervish, they may not be a strong class, but if used properly they're by far one of the most powerful profession. They also spike too just so u knw, n they have deadly spikes when they r in lyssa form. Also, they usually survive on enchantment, but vital boon stripped or enchanted is indeed WOW (not sarcasticly), also enchantment stripping skills are all conditional (except grenth) so u cant just easily strip a skill, n even if u do, dervish enchantment recharges pretty quickly n skills like vital boon(8 sec recharge) easily covers up all other enchantments.

Sins are also very strong spikers. but note tht they're gain reputation for being a bad class since alot of players play them like tanks when they first got factions (this is true, i read stuffs, same for dervish, ppl play them like tanks except tht they cud actually be tanks). But everyone needs to knw tht sins are very offensive minded, n very weak defensively, so when u sed dervishes survive on enchantment, u need to knw tht sins survive on monks. Warriors r of course known for their incredible tanking abilities, but they do have the weakest spikes but they have the ability to stop u from running away, they r balanced offensively n defensively, with the defensively side more notable. Lastly, note tht dervishes r spikers, pressurer, healers (if needed, they r good healers), tankers. They're powerful offensively n terrific defensively. So lets not disss shall we?

btw this is a friendly forum n this section are for DERVISHES. This section is not build for DISSES so lets just be nice n share ur views negative or positive nicely........ Dervishes r also not overpowered, any class played with pros can become overpowered (shhhh thts when Anet comes in)

Last edited by Van vincing; Apr 17, 2007 at 11:07 AM // 11:07..
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Old Apr 17, 2007, 03:58 PM // 15:58   #189
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I want to make a dervish. They're so pretty, and some of their skills are really interesting.

I'm just not looking forward to seeing the bottom half of the scythe's damage range - I've been playing a critical scythe assassin, and it has spoiled me.
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Old Apr 17, 2007, 04:42 PM // 16:42   #190
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Originally Posted by Van vincing
Lol u sed it rite here

To be honest I like sins, in fact i brought factions last week im tryin out sins. (this is so tht i dun offend u) but i cannot agree wif u xactly bout wht u sed on dervish, they may not be a strong class, but if used properly they're by far one of the most powerful profession. They also spike too just so u knw, n they have deadly spikes when they r in lyssa form. Also, they usually survive on enchantment, but vital boon stripped or enchanted is indeed WOW (not sarcasticly), also enchantment stripping skills are all conditional (except grenth) so u cant just easily strip a skill, n even if u do, dervish enchantment recharges pretty quickly n skills like vital boon(8 sec recharge) easily covers up all other enchantments.

Sins are also very strong spikers. but note tht they're gain reputation for being a bad class since alot of players play them like tanks when they first got factions (this is true, i read stuffs, same for dervish, ppl play them like tanks except tht they cud actually be tanks). But everyone needs to knw tht sins are very offensive minded, n very weak defensively, so when u sed dervishes survive on enchantment, u need to knw tht sins survive on monks. Warriors r of course known for their incredible tanking abilities, but they do have the weakest spikes but they have the ability to stop u from running away, they r balanced offensively n defensively, with the defensively side more notable. Lastly, note tht dervishes r spikers, pressurer, healers (if needed, they r good healers), tankers. They're powerful offensively n terrific defensively. So lets not disss shall we?

btw this is a friendly forum n this section are for DERVISHES. This section is not build for DISSES so lets just be nice n share ur views negative or positive nicely........ Dervishes r also not overpowered, any class played with pros can become overpowered (shhhh thts when Anet comes in)
what r u on about? My main is a dervish, i LOVE dervish and its pretty much one of the only classes i play. disses? i was simply saying that the dervish are NOT overpowered. And i'd like to see a quote where i said dervish needs loads and loads of enchants. so dont even try saying im dissing dervish. I simply said they're vulnerable to enchant stripping (depending really, i've had two builds not using enchants at all. And using natural healing) and that they shudn't be nerfed. I think you missunderstood me COMPLETELY. so read thru it again and you'll find that i wasn't flaming dervish, on thecontrary i was defending them from people saying they shud be on the bar with sins.
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Old Apr 17, 2007, 05:12 PM // 17:12   #191
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Dervishes are probably the most flexible class - and definitely one of the more fun - that's been added since Prophecies... and warriors, necros and the like have the advantage of a big head start by way of having many, many more skills to choose from.

If players don't want to group with you, odds are they're the kind of PUG that's only one pull away from a rage-quitting W/Mo. Forget 'em. Heroes and henchies are MUCH more effective than the average PUG, and have been for some time.

If you want to group up, you've got guilds and alliances, right? If not, find one full of like-minded people, and enjoy yourself.

I play a mesmer. Ask me how much it bothers me that some twelve-year old froths at the mouth that he wants a third elementalist? Their exclusion is doing you a favour.
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Old Apr 17, 2007, 05:25 PM // 17:25   #192
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some people just have a steriotypical view about dervish's, the same could be said about mesmers and/or assasins but what people think may not be important as long as you enjoy your class.
their is nthing wrong with dervish's in my opinion, but everyone has their own say.
i believe dervishes are well balanced, no too over powered and definatly not weak.
for those who find it hard to get parties with a dervish, just take heroes and henchmen, i did all of my game with them and it was all fine, quicker than waiting for some pug group to let you join.




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Old Apr 17, 2007, 06:30 PM // 18:30   #193
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Dervish's don't spike?

So a Warrior can hit for 800+ damage in a single attack while blinded? If that's not a spike, what is?
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Old Apr 17, 2007, 06:39 PM // 18:39   #194
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Quote:
Originally Posted by Isil`Zha
Dervish's don't spike?

So a Warrior can hit for 800+ damage in a single attack while blinded? If that's not a spike, what is?
Your "facts" are getting in the way of perfectly good idiocy. The fact that Dervishes can spike really, really well is immaterial. They're not warriors, elementalists or assassins, and therefore they can't spike at all!
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Old Apr 17, 2007, 07:07 PM // 19:07   #195
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Don't you hate that?

I don't get what's with the stubbornness about warriors and some ridiculous notion that they're the only ones that can do any real damage.

Anyway, yes, that 800+ damage is conditional (I've done 1,000+ damage in a single attack, with each subsequent normal attack doing 350+ damage to players in PvP), but those conditions are quite realistic.

Only 3 skills are required for this kind of damage, and only 1 is required for the aforementioned 350+ damage a swing. And no, the build does not have to be built for it specifically at all.

The base skill surrounding this:
Sand Shards

Secondary skill to significantly increase damage:
Twin Moon Sweep + Any other enchantment (so you don't strip SS)

Being a Dervish, that third skill is already guaranteed to be in there.

The conditions: Be blinded, and have multiple targets to hit. What's more realistic in PvP than being blinded and having the opposing team all hit you to take you out while you're "shut-down." When in reality you turn into a monster - let's see your monks handle 1000+ damage hitting almost instantly, spread across all your targets. Hint: Infuse will, at most, recover 1/4 of that damage if there were 4 targets, and it just gets harder with more.

Last edited by Isil`Zha; Apr 17, 2007 at 07:10 PM // 19:10..
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Old Apr 18, 2007, 08:58 AM // 08:58   #196
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wow wow dervish can spike like hell man. (btw unanimous i aint trying to pick a fight n i guess i didn't relly read the thing properly sorry my bad) Withy lyssa they can spike like a monster. Mystic sweep n eremites sweep put together can deal quite sum dmg, not to mention the best IAS in GWs (heart of holy flame, with 30 recharge time n around 12 mystisim, u can keep it up almost just over 50% of the time when u fight). And skills like chilling victory is insane, so before u say dervishes cant spike fink again, when in lyssa form, a warrior healing himself will be one of the worse mistakes u'll ever make (dervish can hit u 2-3 times before u finish castin, by the time tht happens u wud've lost tons of health

Last edited by Van vincing; Apr 18, 2007 at 09:01 AM // 09:01..
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Old Apr 18, 2007, 06:21 PM // 18:21   #197
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Quote:
Originally Posted by catharsis
Dervishes are probably the most flexible class...
Nuh-uh. That title belongs to the Ritualist.

No one has to ask a Dervish upon joining a group whether that Dervish is a healer, a nuker, a minion bomber, an offensive spirit spammer, a defensive spirit spammer, a barrager, or something else.

I can't speak for anything else you said, not having played a Dervish yet.
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Old Apr 18, 2007, 08:57 PM // 20:57   #198
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Quote:
Originally Posted by Isil`Zha
Don't you hate that?

I don't get what's with the stubbornness about warriors and some ridiculous notion that they're the only ones that can do any real damage.

Anyway, yes, that 800+ damage is conditional (I've done 1,000+ damage in a single attack, with each subsequent normal attack doing 350+ damage to players in PvP), but those conditions are quite realistic.

Only 3 skills are required for this kind of damage, and only 1 is required for the aforementioned 350+ damage a swing. And no, the build does not have to be built for it specifically at all.

The base skill surrounding this:
Sand Shards

Secondary skill to significantly increase damage:
Twin Moon Sweep + Any other enchantment (so you don't strip SS)

Being a Dervish, that third skill is already guaranteed to be in there.

The conditions: Be blinded, and have multiple targets to hit. What's more realistic in PvP than being blinded and having the opposing team all hit you to take you out while you're "shut-down." When in reality you turn into a monster - let's see your monks handle 1000+ damage hitting almost instantly, spread across all your targets. Hint: Infuse will, at most, recover 1/4 of that damage if there were 4 targets, and it just gets harder with more.
A screenie of this would be cool . . . does the 1000 have a comma after the 1 or not? Sand Shards is great against those stupid Kournan Bowmen that block everything under the sun, btw.
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Old Apr 18, 2007, 10:44 PM // 22:44   #199
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Quote:
Originally Posted by P A L P H R A M O N D
A screenie of this would be cool . . . does the 1000 have a comma after the 1 or not? Sand Shards is great against those stupid Kournan Bowmen that block everything under the sun, btw.
Another great skill against those annoying bowmen is Wild Blow. It's unlinked in the warrior's skills. For a dervish it is really nasty since it ends the stance that lets them block and is a guaranteed critical hit which can be huge damage with the scythe. It is also a mere 5 energy to use which makes it spammable.
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Old Apr 18, 2007, 10:51 PM // 22:51   #200
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tanks can tank more than dervishes but dervishes are NOT meant to tank. Their skill set is enchantments. Mystic regen is their tanking. Dervishes deal TONS of damage but the tanking is not up to a warriors level. I like dervishes and when you have a good tank the dervish can decimate the mob. Assassins are good I have no idea why people hate them. They are GREAT spikers but again cannot tank.
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